"Behold, Scratlantis!" ― Ariscratle
Scratlantis was a beautiful island populated by intelligent civilised saber-tooth squirrels. It now lies in ruins beneath the seafloor since its downfall. Why what the legend comes? Because it returns.
An immense series of islands that, when viewed from a certain angle, resembled an acorn, Scratlantis was inhabited by a number of saber-tooth squirrels that had long since accepted the bounty of acorns that grew so plentifully on the island. This grew to the point of no saber-tooth squirrel pursuing the nuts as fervently as they often did and taking the plentiful nuts in stride. The saber-tooth squirrels in Scratlantis soon developed the traits of sapient life, from the power of speech over time to thumbs on their three-fingered hands, attributed to their renouncing the animalistic pursuit of acorns.
The saber-tooth squirrels took to an advanced lifestyle, dedicating much of their culture to the acorn, dressing in togas and creating monuments, cities and elaborate works of art, all a tribute to the acorn. From vast temples adorned with pillars, columns and tile work and ornate sculptures to writing music and plotting star charts that depicted acorns, the saber-tooth squirrel population flourished, with a wizened male squirrel known as Ariscratle as their leader.
Though the island and its inhabitants flourished well, Scratlantis was at the mercy of one large acorn in the middle of its structure: this acorn topped a large plug that kept the ocean waters out of Scratlantis, allowing the island to stay aloft of the seas.
The whereabouts of Scratlantis were sketched out on a map drawn on the hollowed-out shell of an acorn, previously used by one deceased saber-tooth squirrel, who had died in the pursuit of the island and remained trapped on a small desert cay. One saber-tooth squirrel named Scrathad found the remains of this deceased squirrel and used the map that the dead squirrel had once attempted to use to find Scratlantis. Upon reaching Scratlantis, Scrat was greeted by Ariscratle himself, who welcomed Scrat like a brother and showed Scrat the wonders of the island. Scrat, however, overpowered with the obsession of acorns, began collecting as many of the acorns as he could find, hoarding them all in a pile and taking anything acorn-themed as well, from the acorn-shaped pin that held one squirrel's tunic up to the giant acorns that held the temple columns in place. Scrat ran about, looting as many of the acorns as he could until he reached one giant acorn embedded in the tiled floor.
Before Scrat could pull the acorn out, however, Ariscratle called out for Scrat to stop, pleading to the squirrel to let go of his base animal desires for acorns. Scrat, giving in to the desire for more acorns, yanked the giant acorn out, releasing a single plug that brought in tons of seawater, sinking the island into the oceans and draining the oceans themselves, revealing him to be stranded in the dry Death Valley and a hapless Scrat with nothing to show for his trouble.